Oculus Touch brings your hands into virtual reality. Grab, manipulate, and interact with digital objects as if you were actually there—and experience the next generation of Rift immersion.
Without them, simple things such as picking up a piece of office stationery in Office Simulator, holding a pistol in Space Pirates or controlling a starship in Star Trek: Bridge Crew becomes part of the challenge.
Moreover, while pressing a button to do something is one thing, actually having to move your body to do it brings another level of immersion entirely.
The Oculus Touch controllers, designed for use with the Oculus Rift, are the company’s attempt to integrate motion controls into its VR ecosystem, and while they’re a fine attempt, they remain limited by exactly the same problems that are holding back the Rift headset itself.
50 Titles Confirmed Available For Oculus Touch Release On December 6.
A spokesman for Oculus has hinted that 50 titles will be available for the Oculus Touch’s debut on December 6. The titles will be a melange of popular titles released for steam and the HTC Vive, including originals funded by creators of the Oculus Rift.
According to UploadVR, a company spokesperson confirmed details of releasing 50 titles for the Oculus Touch’s debut on December 6. The VR outfit also said that they’ll be revealing the titles next week.
The long anticipated Oculus Touch controllers launch on December 6th. If you’re just putting in your pre-order with Oculus today, you may not have your hands on the device until later in the month. Other retailers may still have unordered stock.
Oculus opened pre-orders for Touch all the way back on October 10th. The $200 pair of controllers has been hotly anticipated by the Rift community since its announcement one and a half years ago.
Demand appears to have now caused an estimated 10 to 15 day shipping delay for new pre-orders placed through Oculus. The company’s site currently indicates an estimated shipping date between December 16th and December 21st in all 21 territories where Touch is being sold, for newly placed orders. The new Rift Earphones and standalone Sensor accessories are also seeing estimated shipping delays of up to 15 days depending upon the purchase region.
Oculus promised that those who had pre-ordered the Rift headset would get to jump to the front of the Touch pre-order line so long as they put their pre-order in by October 27th, so early adopters are likely safe from potential delays due to high demand.
Those early adopters however will surely remember the unexpected troubles that plagued the launch of the Rift itself—thanks to a mysterious “component shortage”—which saw delays of several months for even some of the ‘first-hour’ pre-orders. After forgiving shipping costs for a swath of early orders, Oculus did eventually get all the Rifts shipped out and vowed that the Touch launch would be different.
“[The Rift shipping issue] hit us [suddenly] internally, and all at the last minute,” Jason Rubin, Head of Content at Oculus, told Road to VR in an interview earlier this year. “It wasn’t something we were hiding, it was something that struck us out of the blue in our process that created the problem.”
“We’re at a point now where, after having cleared up those problems, having given away free shipping and having gotten people the hardware that delivered on its promise. I think we really should be starting to put the slip ups behind us. Judge us on our Touch launch,” Rubin said.