Deprecated: Required parameter $post follows optional parameter $content in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/functions.php on line 834 Warning: Private methods cannot be final as they are never overridden by other classes in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/class-wp-session-tokens.php on line 69 Deprecated: Required parameter $tt_id follows optional parameter $object_id in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/nav-menu.php on line 1061 Deprecated: Required parameter $taxonomy follows optional parameter $object_id in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/nav-menu.php on line 1061 Deprecated: Required parameter $block_attributes follows optional parameter $block_name in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/blocks.php on line 191 Deprecated: Required parameter $block_content follows optional parameter $block_name in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/blocks.php on line 191 Warning: Cannot modify header information - headers already sent by (output started at /customers/a/f/8/hypengage.com/httpd.www/wp-includes/functions.php:834) in /customers/a/f/8/hypengage.com/httpd.www/wp-content/plugins/onecom-vcache/vcaching.php on line 706 Warning: Cannot modify header information - headers already sent by (output started at /customers/a/f/8/hypengage.com/httpd.www/wp-includes/functions.php:834) in /customers/a/f/8/hypengage.com/httpd.www/wp-includes/feed-rss2.php on line 8 Page not found – Virtual Reality – Hypengage https://hypengage.com Virtual Reality Studio Mon, 16 Jan 2017 10:59:00 +0000 en-GB hourly 1 https://wordpress.org/?v=5.4.7 https://hypengage.com /wp-content/uploads/2016/11/cropped-hypengage-logo-square-002-32x32.png Page not found – Virtual Reality – Hypengage https://hypengage.com 32 32 CIRQUE DU SOLEIL’S DREAMS OF “O” VR EXPERIENCE COMES TO GEAR VR https://hypengage.com/en/cirque-du-soleils-dreams-o-vr-experience-comes-gear-vr/ https://hypengage.com/en/cirque-du-soleils-dreams-o-vr-experience-comes-gear-vr/#respond Mon, 16 Jan 2017 10:59:00 +0000 http://hypengage.com/?p=1389 January 13, 2017 by Kyle Melnick One of the most amazing theatrical performances ever conceived makes its way to virtual reality thanks to a collaboration with Felix & Paul Studios. ...

The post CIRQUE DU SOLEIL’S DREAMS OF “O” VR EXPERIENCE COMES TO GEAR VR appeared first on Virtual Reality - Hypengage.

]]>
cirque-du-soleil-dreams-o-gear-vr2

One of the most amazing theatrical performances ever conceived makes its way to virtual reality thanks to a collaboration with Felix & Paul Studios.

If you haven’t heard about Cirque du Soleil you’re either living under a rock or just adamantly hate jaw-dropping spectacles that can bring you to tears. The long-running circus/theatre/acrobatic hybrid show has become infamous for it’s incredible visuals and bizarrely entertaining performances, drawing massive crowds as it tours throughout the entire world. Well thanks to the amazing minds over at Felix & Paul Studios, best known for their impressive interactive entertainment pieces, one of Cirque du Soleil’s most fascinating water-based spectacles has just arrived on the Samsung Gear VR for your enjoyment.

Cirque du Soleil’s ‘O’ features some of the most talented aquatic performances you’ll ever see from synchronized swimmers and divers, to absolutely astounding live acrobatics. Now they are delivering that same dream-like adventure directly to your home via their newest virtual reality experience, Dreams of O. The 12 minute 360/3D experience, which debuted this past week at CES in Las Vegas, is the first to feature underwater and slow-motion shooting in virtual reality as users are lead through a surreal adventure featuring sweat-inducing dives, intense fire and mind-bending amphibious characters. Pretty much all the bizarre and confusing randomness you’d expect from the craziest circus on Earth.

cirque-du-soleil-dreams-o-gear-vr3“Cirque du Soleil’s ‘O’ is one of the world’s most innovative theatrical productions inspired by the infinity and elegance of water’s pure form and delivered by world-class acrobats, synchronized swimmers and divers,” said Sebastian Sylwan, Chief Technology Officer at Felix & Paul Studios. “To immerse viewers in the same ethereal, dreamlike mood in an original VR experience, we combined simultaneous underwater and slow-motion shooting—a feat that required us to significantly modify our proprietary camera technology, merging the two techniques to more poignantly evoke the artistry, surrealism and theatrical romance of ‘O’”.

Jerry Nadal, Senior VP of Cirque du Soleil’s Resident Shows Division also chimed in on the exciting project: “We’re proud to release DREAMS OF ‘O’ to celebrate the success of one of our most popular shows in Vegas. Our partnership with Felix & Paul Studios highlights Cirque’s leadership in pushing the boundaries of creating outstanding immersive experiences. Virtual reality allows us to explore state-of-the-art platforms to complement our live show experiences.”

cirque-du-soleil-dreams-o-gear-vrTo take the dive and experience this aquatic spectacle yourself, head to the Oculus Store now to check out the full VR experience. Don’t have a Gear VR headset? No worries, buddy! You can click this link HERE to try the less-immersive (but still impressive) 360 video version instead.

The post CIRQUE DU SOLEIL’S DREAMS OF “O” VR EXPERIENCE COMES TO GEAR VR appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/cirque-du-soleils-dreams-o-vr-experience-comes-gear-vr/feed/ 0
NETFLIX VR LAUNCHES ON GOOGLE DAYDREAM https://hypengage.com/en/netflix-vr-launches-google-daydream/ https://hypengage.com/en/netflix-vr-launches-google-daydream/#respond Sat, 14 Jan 2017 16:47:13 +0000 http://hypengage.com/?p=1385 You can finally watch your favorite Netflix show lying on your back. Only a day after seven new apps dropped on Google’s Daydream VR platform, we finally got the one ...

The post NETFLIX VR LAUNCHES ON GOOGLE DAYDREAM appeared first on Virtual Reality - Hypengage.

]]>
netflix-vr-daydream

You can finally watch your favorite Netflix show lying on your back.

Only a day after seven new apps dropped on Google’s Daydream VR platform, we finally got the one app that many of us have all be waiting patiently to arrive this month. You can now watch your favorite Netflix shows in virtual reality.

Netflix just launched their brand new ‘Netflix VR’ app in the Play Store, letting you sit in a virtual environment and watch all the content your heart desires on a giant living room screen. You can look down and see the couch you’re sitting on and flip through the Netflix catalog with the wave of the wireless controller.

netflix-vr-daydream2

Although the Netflix VR app lets you only access their library of 2D video content for now, we can only hope that Netflix will eventually begin serving us 360° VR video content in the future, taking that “Netflix and chill” experience to an entirely new immersive level.

Netflix does have one feature that many of you have been wishing for, something that is missing from other VR apps like HBO — that is the ability to lie on your back to watch video. When you fire up the Netflix VR app, you can look at the ceiling and click in the center of the chandelier hanging overhead. Icons will pop up and if you click on the third icon that looks like a steering wheel, the giant virtual screen will follow wherever you look. Now you can really just chill out watching Netflix laid back in bed.

netflix-vr-daydream3

Powered by the Google Pixel phone (the first Daydream ready phone), Daydream View is Google’s solution to bringing VR to mass consumers with a more comfortable and simple mobile VR system — all for the price of $79. Netflix VR pushes Google closer to the 50 apps that were promised to drop by the end of the year, making this one app we’re sure to be using during the holidays.

Read the original article: http://vrscout.com/news/netflix-vr-google-daydream/

The post NETFLIX VR LAUNCHES ON GOOGLE DAYDREAM appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/netflix-vr-launches-google-daydream/feed/ 0
Oculus’s Jason Rubin on VR: ‘The next 12 to 24 months are where the real creativity is going to happen’ https://hypengage.com/en/oculuss-jason-rubin-vr-next-12-24-months-real-creativity-going-happen/ https://hypengage.com/en/oculuss-jason-rubin-vr-next-12-24-months-real-creativity-going-happen/#respond Wed, 28 Dec 2016 00:56:28 +0000 http://hypengage.com/?p=1374 Every once in a while you get to see not one but two legends occupy a single stage. It happened for music lovers when Billy Joel went on tour with Elton ...

The post Oculus’s Jason Rubin on VR: ‘The next 12 to 24 months are where the real creativity is going to happen’ appeared first on Virtual Reality - Hypengage.

]]>
rubin

Every once in a while you get to see not one but two legends occupy a single stage. It happened for music lovers when Billy Joel went on tour with Elton John. It happened for sports fans when LeBron James joined Dwayne Wade in Miami (he came back so I can talk about it again without retching). And it happened for nerds at this year’s VRX conference in San Francisco when Ted Price and Jason Rubin interviewed one another during a fireside chat.

Price and Rubin are two giants of the video game industry that founded Insomniac (Ratchet and Clank, Sunset Overdrive) and Naughty Dog (Crash Bandicoot, Jak and Daxter) respectively. Price remains as Insomiac’s head but Rubin is currently serving as the head of content for Oculus after selling Naughty Dog to Sony in 2001. Rubin’s job now is to produce as many outstanding VR games and experiences for the Rift virtual reality headset as possible, and Insomniac has already established itself as one of the early scene’s major players with three VR titles released for Rift to date.

Price and Rift took the stage at VRX to participate in what was expected to be an informal conversation, but became an in-depth look at the highs and lows of VR game development. For his part, Rubin took the opportunity to speak to the future of Oculus content. Despite the deluge of launch titles for Rift and Touch, many of which have been very well received already, Rubin still stated that the best days for VR content lie ahead.

“I don’t think we’ve quite struck gold yet when it comes to the content that consumers want to buy for VR,” Rubin explained. “The next 12 to 24 months are where the real creativity is going to happen in VR. These are the experiences that will truly strike the consumer and that’s where greater [hardware] adoption starts to happen.”

oculus-riftRubin elaborated that at Oculus they subscribe to a “hockey stick” outlook for the VR industry, meaning that they fully expect the industry to scale very slowly at first, if at all, before rocketing to extreme mass market success in the future. However, this timeline may be less optimistic than some might think.

“We don’t believe its this year [that mass adoption will take place], and we don’t believe its next year but we do think it’s coming,” he said.

Rubin was most recently responsible for orchestrating the 50+ title launch library for the Rift’s new controller platform: Oculus Touch. Those games were mostly received by the community but apparently despite this early success Rubin still has his, and his team’s, eyes focused on bigger and better things for the future.

This story originally appeared on Uploadvr.com. Copyright 2016

The post Oculus’s Jason Rubin on VR: ‘The next 12 to 24 months are where the real creativity is going to happen’ appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/oculuss-jason-rubin-vr-next-12-24-months-real-creativity-going-happen/feed/ 0
Oculus Touch – Reach Out And Touch The Future https://hypengage.com/en/oculus-touch/ https://hypengage.com/en/oculus-touch/#respond Thu, 01 Dec 2016 10:26:06 +0000 http://hypengage.com/?p=1368 Oculus Touch brings your hands into virtual reality. Grab, manipulate, and interact with digital objects as if you were actually there—and experience the next generation of Rift immersion. Without them, ...

The post Oculus Touch – Reach Out And Touch The Future appeared first on Virtual Reality - Hypengage.

]]>
Oculus Touch brings your hands into virtual reality. Grab, manipulate, and interact with digital objects as if you were actually there—and experience the next generation of Rift immersion.

Without them, simple things such as picking up a piece of office stationery in Office Simulator, holding a pistol in Space Pirates or controlling a starship in Star Trek: Bridge Crew becomes part of the challenge.

Moreover, while pressing a button to do something is one thing, actually having to move your body to do it brings another level of immersion entirely.

Oculus Touch reviewed

The Oculus Touch controllers, designed for use with the Oculus Rift, are the company’s attempt to integrate motion controls into its VR ecosystem, and while they’re a fine attempt, they remain limited by exactly the same problems that are holding back the Rift headset itself.

50 Titles Confirmed Available For Oculus Touch Release On December 6.

A spokesman for Oculus has hinted that 50 titles will be available for the Oculus Touch’s debut on December 6. The titles will be a melange of popular titles released for steam and the HTC Vive, including originals funded by creators of the Oculus Rift.

According to UploadVR, a company spokesperson confirmed details of releasing 50 titles for the Oculus Touch’s debut on December 6. The VR outfit also said that they’ll be revealing the titles next week.

The long anticipated Oculus Touch controllers launch on December 6th. If you’re just putting in your pre-order with Oculus today, you may not have your hands on the device until later in the month. Other retailers may still have unordered stock.

Oculus opened pre-orders for Touch all the way back on October 10th. The $200 pair of controllers has been hotly anticipated by the Rift community since its announcement one and a half years ago.

oculus-touch-packaging-2Like the Rift, Oculus has chosen not to ever “sell out” of the device, instead continuing to tally a backorder and shipping them out when stock comes in.

Demand appears to have now caused an estimated 10 to 15 day shipping delay for new pre-orders placed through Oculus. The company’s site currently indicates an estimated shipping date between December 16th and December 21st in all 21 territories where Touch is being sold, for newly placed orders. The new Rift Earphones and standalone Sensor accessories are also seeing estimated shipping delays of up to 15 days depending upon the purchase region.

Oculus promised that those who had pre-ordered the Rift headset would get to jump to the front of the Touch pre-order line so long as they put their pre-order in by October 27th, so early adopters are likely safe from potential delays due to high demand.

Those early adopters however will surely remember the unexpected troubles that plagued the launch of the Rift itself—thanks to a mysterious “component shortage”—which saw delays of several months for even some of the ‘first-hour’ pre-orders. After forgiving shipping costs for a swath of early orders, Oculus did eventually get all the Rifts shipped out and vowed that the Touch launch would be different.

“[The Rift shipping issue] hit us [suddenly] internally, and all at the last minute,” Jason Rubin, Head of Content at Oculus, told Road to VR in an interview earlier this year. “It wasn’t something we were hiding, it was something that struck us out of the blue in our process that created the problem.”

“We’re at a point now where, after having cleared up those problems, having given away free shipping and having gotten people the hardware that delivered on its promise. I think we really should be starting to put the slip ups behind us. Judge us on our Touch launch,” Rubin said.

https://www3.oculus.com/en-us/rift/

Oculus Touch

The post Oculus Touch – Reach Out And Touch The Future appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/oculus-touch/feed/ 0
Vision Summit 2016 Highlights https://hypengage.com/en/vision-summit-2016-highlights/ https://hypengage.com/en/vision-summit-2016-highlights/#respond Mon, 21 Nov 2016 11:02:35 +0000 http://www.hypengage.com/?p=1322 THE DEFINITIVE EVENT FOR INNOVATORS IN VR/AR Virtual and Augmented Reality are already capturing the imaginations of millions around the world. If you are passionate about creating games, films, ads, ...

The post Vision Summit 2016 Highlights appeared first on Virtual Reality - Hypengage.

]]>

THE DEFINITIVE EVENT FOR INNOVATORS IN VR/AR
Virtual and Augmented Reality are already capturing the imaginations of millions around the world. If you are passionate about creating games, films, ads, art, journalism and more with these cutting-edge technologies, then join us at the Vision 2016 Virtual and Augmented Reality Summit.

Vision VR/AR Summit is an all-new cross industry event for artists, engineers, programmers, designers, musicians, directors and producers, hardware manufacturers and researchers. It will be a unique event focused on furthering the knowledge base of anyone developing virtual and/or augmented reality content.

Nearly 1,500 VR/AR enthusiasts from across the world joined us for our two day event. Experience Vision Summit up close.

The post Vision Summit 2016 Highlights appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/vision-summit-2016-highlights/feed/ 0
The 12 BEST EXPERIENCES you can have on Oculus Rift https://hypengage.com/en/best-vr-experiences/ https://hypengage.com/en/best-vr-experiences/#respond Sat, 12 Nov 2016 08:28:47 +0000 http://demos.famethemes.com/onepress/?p=37 Did you just buy an Oculus Rift headset? Here are the launch titles we like best https://www.cnet.com/news/the-12-best-experiences-you-can-have-on-oculus-rift/

The post The 12 BEST EXPERIENCES you can have on Oculus Rift appeared first on Virtual Reality - Hypengage.

]]>
Risultati immagini per eve vr

Did you just buy an Oculus Rift headset? Here are the launch titles we like best

https://www.cnet.com/news/the-12-best-experiences-you-can-have-on-oculus-rift/

The post The 12 BEST EXPERIENCES you can have on Oculus Rift appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/best-vr-experiences/feed/ 0
10 VR Ideas Creativity Loved https://hypengage.com/en/vr-marketing-ideas/ https://hypengage.com/en/vr-marketing-ideas/#respond Fri, 11 Nov 2016 10:11:08 +0000 http://www.hypengage.com/?p=1 Ad Age sibling site Creativity gathered some of the past year’s best VR ideas in marketing — some of which didn’t even require a bulky headset. Discover more

The post 10 VR Ideas Creativity Loved appeared first on Virtual Reality - Hypengage.

]]>

Ad Age sibling site Creativity gathered some of the past year’s best VR ideas in marketing — some of which didn’t even require a bulky headset.
Discover more

The post 10 VR Ideas Creativity Loved appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/vr-marketing-ideas/feed/ 0
The business of virtual reality https://hypengage.com/en/business-of-vr/ https://hypengage.com/en/business-of-vr/#respond Tue, 08 Nov 2016 08:27:17 +0000 http://demos.famethemes.com/onepress/?p=33 ‘Over the course of the next five to ten years, virtual reality will become more embedded in everyday life’ Virtual reality (VR) seems to be inescapable. Whether it’s a VR ...

The post The business of virtual reality appeared first on Virtual Reality - Hypengage.

]]>
Image for The business of virtual reality

‘Over the course of the next five to ten years, virtual reality will become more embedded in everyday life’

Virtual reality (VR) seems to be inescapable. Whether it’s a VR kit doing the rounds at a tech event or the latest rollercoaster at Alton Towers, this technology is really starting to take off.

And the trend is set to continue as Google has made its cardboard virtual reality viewer now readily available in the UK, Canada, Germany and France for as little as £15.

No longer merely confined to the realms of science fiction, the potential of virtual reality to actually transform businesses is being realised.

Already hailed as the “future” of a number of industries, VR could revolutionise everything from medicine to the military, education to entertainment.

>See also: How virtual reality is being used to transform the world of enterprise

It even has the backing of Facebook’s Mark Zuckerburg, who added to the ongoing VR love-in at the Mobile World Congress in Barcelona, foretelling of a future immersed in the technology.

So what exactly is virtual reality?

VR is the creation of an artificial environment through the use of software. It works to prompt a sensory experience affecting sight, touch, hearing or smell. It suspends a user’s belief to the point that they accept the simulated environment as a real one.

Technically speaking, virtual reality is a computer-generated environment created in the third dimension that can be explored, and one in which objects can be manipulated.

How will virtual reality technology affect businesses?

VR will affect businesses both internally and externally.

Internally, with more and more businesses conducting their affairs transatlantically, and often even further afield, a reliance on software such as Skype and Google Hangout to teleconference has emerged.

But with virtual reality technology creeping in, soon you’ll be able to forget laggy interactions and pixelated faces.

VR will make these intercontinental meetings more personal by incorporating facial expressions and eye contact, some of the human elements currently lost on Skype.

As VR develops and advances, we may even see reductions in business travel and costs as geography and location become less and less relevant.

By the same token, we expect HR departments to become remote. It will mean that no matter where you are in the world, you will still have access to the necessary support and help of your company’s HR department.

Job interviews and training could be conducted remotely and, with the immersive nature of VR, it can give candidates and trainees a better insight into what a job actually involves or deliver more experiential training.

VR will also help in the design process of products – it will create more efficient, life-like user testing and provide much quicker feedback at earlier stages of production. This will not only save time, but also cut costs. Businesses will better create and manufacture products that consumers want, the way they want them.

And externally?

Virtual reality has the ability to make even bigger changes for businesses, beyond inner workings and processes.

For example, VR will create opportunities for consumers to build relationships with businesses through story-driven experiences – allowing an individual to create and tie emotions to brands. Customers will find themselves as active participants when immersed in a VR environment.

VR technology will also create a tidal wave of change for online shopping. When applied with augmented reality, it will help users imagine how items will “fit” – whether that’s in a spatial sense (i.e. furniture for a bedroom) or a piece of clothing on a person.

>See also: Virtual reality’s arrival causes both excitement and fear, and people won’t pay over £500

In the coming years, VR is also expected to revolutionise the way we buy cars, choose holiday destinations and even book hotel rooms.

And of course, it will transform the world of entertainment – bringing movies and games to life and totally immerse you when watching a concert or sporting event.

While virtual reality is already impressing thousands over the globe (the queues at tech conferences for VR sets are usually the longest), it’s important to realise this technology is still is in its infancy and has a bit of a way to go.

Over the course of the next five to ten years, virtual reality will become more embedded in everyday life – helping to train medics, changing the way future generations are educated and altering how we interact with brands.

It could even reach as far as military training – putting prospective soldiers into virtual warzones to help better prepare them for combat.

 

 

The post The business of virtual reality appeared first on Virtual Reality - Hypengage.

]]>
https://hypengage.com/en/business-of-vr/feed/ 0